Xavier Pérez
Xavier Pérez
Senior Lighting and LookDev Artist @NetEase Games
Ambato, Ecuador

Senior Lighting Artist with 6 years of experience working with Unreal Engine for productions like short films, architecture visualization, virtual production, and video games. Comfortable with realistic environment lighting, cinematic lighting, color theory, and cinematography.
Architect / Photographer

My contributions as a Lighting artist at large, revolve around my architectural background, cinematography knowledge, and lighting skills. I have developed strong communication abilities and fostered a reputation as a key contributor by using leadership and creative problem-solving skills. As a team player, I collaborate with peers, searching for ways to always improve the visual quality of the project. With these qualities, I have confidence in my ability to facilitate positive change and collective effort.
Here's what I can bring to any team in a Cinematic Lighting artist role:
• Successfully develop lighting schemes for characters and environment aligned with the art direction. Trained and honed Cinematic lighting specialization.
• Strong artistic skills to interpret concept art, color keys, and references to recreate the mood and atmosphere in a game environment.
• Multi-industry knowledge to improve and refine production workflows
• Proficiency in industry-standard software like Unreal Engine, Maya, DaVinci Resolve
• Deep understanding of Physically Based Rendering and HDR pipelines
• Leading, motivating and inspiring a team of creative artists while helping them to maintain quality, efficiency, and consistency through feedback and mentoring.

Specialties: Environment lighting, Cinematic lighting, team training, workflow, and pipeline customization; Corona render, Maya, 3ds Max, DaVinci Resolve.

2018 - CGARCHITECT ARCHITECTURAL 3D AWARDS / Nominee Unreal experience Image
Born in Ecuador

Open to and exploring new pivoting opportunities to apply my skills and experience (preferably in Europe or remote)

Resume PDF

Skills

Rendering3D VisualizationLightingCinematicsGame DevelopmentArchitectural Visualization3ds maxColor GradingUnreal engineCinematographyUnrealPhotorealismarchviz

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Jira
Jira
Corona Renderer
Corona Renderer
DaVinci Resolve
DaVinci Resolve

Reel

Experience

  • Senior Lighting Artist / Games at NetEase Games
    Remote
    July 2023 - Present

    Developing photorealistic in-game Cinematics and Environment Lighting.

    Color grading and Look development

    Created Lighting guidelines and workflows

    Supported the development of tools

  • Lighting Artist / Games at Supermassive Games
    Guildford
    December 2022 - July 2023

    Developing photorealistic in-game Cinematics and Environment Lighting.

    Color grading and Look development

    Created Lighting guidelines and workflows

    Supported the development of tools

  • Senior Lighting Artist / Vfx + Short film at ZOAN
    Helsinki, Finland
    May 2022 - December 2022

    Developing photorealistic environment Lighting, Cinematics for different Unreal Engine projects.

  • Lead visualization Artist / Archviz at Pureblink
    Remote
    April 2021 - March 2022

    Coordinated a team of Unreal artists developing realtime archviz projects with high-end visuals.

    Expanded and trained the team

  • Lighting Artist / Games at Vizpark
    March 2021 - April 2021

    Delivered the scene baked Lighting, Cinematics and final pixel outputs for the RealFood Asset Pack on the UE Marketplace.

  • Unreal Engine Generalist / Archviz at Freelance
    January 2018 - November 2022

    Developed realtime architectural visualization projects with high-end visuals.