Developing photorealistic in-game Cinematics and Environment Lighting.
Color grading and Look development
Created Lighting guidelines and workflows
Supported the development of tools
Developing photorealistic in-game Cinematics and Environment Lighting.
Color grading and Look development
Created Lighting guidelines and workflows
Supported the development of tools
Developing photorealistic environment Lighting, Cinematics for different Unreal Engine projects.
Coordinated a team of Unreal artists developing realtime archviz projects with high-end visuals.
Expanded and trained the team
Delivered the scene baked Lighting, Cinematics and final pixel outputs for the RealFood Asset Pack on the UE Marketplace.
Developed realtime architectural visualization projects with high-end visuals.