Senior Lighting Artist with 6 years of experience working with Unreal Engine for productions like short films, architecture visualization, virtual production, and video games. Comfortable with realistic environment lighting, cinematic lighting, color theory, and cinematography.
Architect / Photographer
My contributions as a Lighting artist at large, revolve around my architectural background, cinematography knowledge, and lighting skills. I have developed strong communication abilities and fostered a reputation as a key contributor by using leadership and creative problem-solving skills. As a team player, I collaborate with peers, searching for ways to always improve the visual quality of the project. With these qualities, I have confidence in my ability to facilitate positive change and collective effort.
Here's what I can bring to any team in a Cinematic Lighting artist role:
• Successfully develop lighting schemes for characters and environment aligned with the art direction. Trained and honed Cinematic lighting specialization.
• Strong artistic skills to interpret concept art, color keys, and references to recreate the mood and atmosphere in a game environment.
• Multi-industry knowledge to improve and refine production workflows
• Proficiency in industry-standard software like Unreal Engine, Maya, DaVinci Resolve
• Deep understanding of Physically Based Rendering and HDR pipelines
• Leading, motivating and inspiring a team of creative artists while helping them to maintain quality, efficiency, and consistency through feedback and mentoring.
Specialties: Environment lighting, Cinematic lighting, team training, workflow, and pipeline customization; Corona render, Maya, 3ds Max, DaVinci Resolve.
2018 - CGARCHITECT ARCHITECTURAL 3D AWARDS / Nominee Unreal experience Image
Born in Ecuador
Open to and exploring new pivoting opportunities to apply my skills and experience (preferably in Europe or remote)
Developing photorealistic in-game Cinematics and Environment Lighting.
Color grading and Look development
Created Lighting guidelines and workflows
Supported the development of tools
Developing photorealistic in-game Cinematics and Environment Lighting.
Color grading and Look development
Created Lighting guidelines and workflows
Supported the development of tools
Developing photorealistic environment Lighting, Cinematics for different Unreal Engine projects.
Coordinated a team of Unreal artists developing realtime archviz projects with high-end visuals.
Expanded and trained the team
Delivered the scene baked Lighting, Cinematics and final pixel outputs for the RealFood Asset Pack on the UE Marketplace.
Developed realtime architectural visualization projects with high-end visuals.