The Most Famous Speech Never Given | Virtual Cinematography

This shot was made for the teaser under a very tight deadline but it was very fun and I'm proud of the results.

This shot was made for the teaser under a very tight deadline but it was very fun and I'm proud of the results.

The distinct lighting style was inspired mainly by the storyboards.

The distinct lighting style was inspired mainly by the storyboards.

I´ve developed different color grading tests, the main goal was to replicate film stocks.

I´ve developed different color grading tests, the main goal was to replicate film stocks.

I couldn't resist doing some portrait shots, the quality of the model is just awesome.

I couldn't resist doing some portrait shots, the quality of the model is just awesome.

This project is a speech that appeals to 2024 U.S. Presidential Candidates and constituents to finally end slavery for all by passing the Abolition Amendment developed in collaboration with EP+Co working closely with the Chairman of the Lincoln Forum, Harold Holzer, to ensure that not only the speech itself but Lincoln’s appearance and voice were as accurate and authentic as possible.
During this time, I enjoyed the creative process and being granted significant creative freedom. Under the careful artistic guidance of Michael Guastaferro and director RG Lacandola, I started doing the level and cinematic lighting and ended up leading the cinematic development in Unreal Engine 5 doing lookdev, lighting, cinematography, color grading, film emulation and post-production of the speech leading a team of very talented Unreal artists.
Created on Unreal Engine 5 with a physically based lighting workflow, color graded in Davinci Resolve.
Director of Motion: Michael Guastaferro, Director: RG Lacandola, Character Artist: Tomas Sackmann, Unreal team: Chad McDonald, Israel Valencia, Eduardo Garza

https://www.artstation.com/sackmanntomas
https://www.artstation.com/isra_valriq
https://www.artstation.com/eduardoagarza